Sunday 27 February 2011

Welcome peeps. Post #1 Thinking of Clowns

                                    










However you found this blog welcome. This is my first post in what I hope will be many. Now onto the point. With the release of Dark Eldar many of questions have arisen. My question is can I make a 1500pt Harley army work and look stylish doing it?
Now here's the list I came up with:
HQ
Lady Malys   130
Elites:
3x Fully upgraded Harlequins  888

Troops:
8x Kabalite warriors   87    Blaster
7x Kabalite Warriors  78   Blaster


Heavy support:
Ravager  105
Ravager 105
Ravager  105
1498
Now what does that give me? From the lady I get a whopping eight power weapon attacks on the charge, these however have the downside of only being strength three and two of them can be permanently lost if you roll a double with those two extra attacks. However the beauty in her lies in her abilities. First of all she and the unit she joins are immune to psychic powers. This alone is huge for players who constantly spam rune priests and librarians and even farseers. Far more crucial is the use against the soon to be released Codex Grey Knights. It is well known by now that pretty much if not all of the units in the army (aside from the vehicles but they have uber psychic defense instead) are infact psykers. The unit of Clowns with Malys are immune to the effects of Doom, holocaust, smite,Nurgles rot,jaws of the world wolf, hell any power that targets them has zero effect.This ability alone has the power to overcome one of the greatest assets in the game. Coupled with the clowns and veil of tears this increases that one squads survivability.With this army it is incredibly important I conserve my Harley's as much as possible, a full ten will do much more damage than six. Now onto the Lady's second trait "Precognisant." This rule if used correctly is also a game changer, I am allowed after both sides have deployed to redeploy D3 units including placing them in reserve. This allows me assuming I get first turn (with second turn it does not matter) to trick my opponent into positioning counters then redeploy at least one unit leaving that counter in an unfavourable postion. However ALWAYS PLAN FOR ONE REDEPLOY! There are a possible 3 units that can be deployed but always plan for one otherwise you could regret banking on having two or three units redeployed.

Now onto the Harley's themselves.....
Can they compete without the farseer support of the Eldar? In actuallity I always viewed the Farseer powers in regards to Harlequins as perks rather than necessities. Sure rerolling those 5+ invulnerable is nice but at the time they are getting shot they are probably dead anyway. The important thing is how to keep them safe but that's for another post.  Anyway I am of the opinion that Clowns are one of the most potent close combat units in the game, with a potential thirty six rending attacks on the charge and five powerweapon attacks from the Troupmaster at weapon skill five  strength four and iniative 7. Yowch. That is painfull for everything from Hordes to MEQ's to even light transports (but don't count on that) but why are they so often overlooked?  Also why have I sacrificed all other elite choices in the Dark Eldar Codex for these guys. Well firstly they take up a contested spot in the Codex,  there's the Truborn, Blood Brides, Mandrakes, Grotesques, Wracks (but who takes Wracks as elites anyway) and finally Incubi. Incubi at the same cost as a "Kissed" Harley yet offers power weapon attacks at a constant strength four, perfect for taking out Clowns sure can make them take lots of saves but the rending wounds can never equate to the carnage that incubi would throw out.(Plus they have 3+ saves to fall back on and potential feel no pain)  So why Harley's? They mix the powers of Wyches and Incubi. Able to withstand attacks that would chew through with anything with an armour save and able to dish out a lot of rending attacks and mass saves they can quickly cripple hordes and demolish MEQ's. They also appeal to me for the fluff (Seriously go and read Harley fluff they rock!) and the fact that they are underestimated and can pull all sorts of tricks out of their sleeves,(as they should they are performers =P)

Now to our Troops and Heavy support
My two units of Warriors are there for three reasons:
They are mandatory;
They hold objectives;
They can take lucky potshots at tanks with the blaster, and with the poisoned weapons put the hurt on monstorous creatures.

Ravagers are there purely for antitank. Nine Dark Lances  that can all be fired despite moving 12" count me in! Tactics are simple for these craft, find a firing postistion and unload on any vehicles that need taking out so the Harley's can pounce on them. (their blast pistols can only go so far)

Anyway thats all for today. I will further expand on these ideas in future posts and let you peeps know of my other ideas and projects. 



PS: Thanks to Fritz for the inspiration go check out his blog at  http://saimhann.blogspot.com/

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